Source: news.google.com
Theoretically, cloud gaming (or game streaming) is like playing your game on that really cool machine your neighbor has, but connecting a controller with a very long cable that reaches into your room and pointing a camera at the screen. Then all you need is a display device to capture the camera feed. Since we accept the dominance of the cloud with other computing loads, why not with the high power required for modern games? And similar problems will affect the next metaverse?
Google has been blamed for the failure of Stadia, which is fair enough: if you look at Google’s Graveyard, you’ll see that they kill the vast majority of their children with aplomb. A lot can be said about their lack of connection to the communities they should be working with, but that has always…
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