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DUBLIN–(COMMERCIAL WIRE)–The report “North America AR/VR Chip Market Size, Share, and Industry Trend Analysis by Device Type, End User, Chip Type, Country, and Growth Forecast, 2022-2028” is added to ResearchAndMarkets.com offering.
The North American AR/VR chips market would witness a market growth of 24.4% CAGR during the forecast period (2022-2028).
The main benefit of augmented reality is how elements of the digital world are integrated into the way people experience the real world, not only as a visualization of data, but also by incorporating immersive experiences that look like organic elements. of an environment. Commercial augmented reality applications first appeared in the gaming and entertainment industries.
Since then, applications for augmented reality have expanded to include business sectors such as education, communications, medicine, and entertainment. When it comes to education, content can be accessed using markerless AR techniques or by scanning or viewing an image on a mobile device. Natural environments or circumstances can be enhanced with augmented reality, which also provides perceptually richer experiences.
Advanced AR technologies enable digitally modified and interactive information about the user’s immediate environment, such as machine vision, AR cameras embedded in smartphone apps, and object identification. In addition to the real world, information about the environment and its constituents is displayed. Any artificial experience that augments the real world is called augmented or real reality, as when superimposed electromagnetic radio waves are observed in perfect alignment with where they actually are in space.
Developed countries in this region are making a significant contribution to the expansion of the local AR market. The largest market for human enhancement in North America is the United States, followed by Canada. The US Intelligence Community (IC) could change and become stronger as a result of artificial intelligence (AI), but it also presents unprecedented challenges from highly tech-savvy adversaries.
The US market dominated the North American AR/VR chip market by country in 2021 and would continue to be a dominant market through 2028; thus achieving a market value of $1,567.2 million by 2028. The Canada market is poised to grow at a CAGR of 27.2% during (2022-2028). Furthermore, the Mexico market would witness a CAGR of 26.1% during (2022-2028).
Study scope
Market segments covered in the report:
By device type
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head mounted display
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gesture tracking device
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projector and screen wall
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head up screen
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Portable device
By end user
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Gaming
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entertainment and media
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Aerospace
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Health care
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Others
By chip type
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Processor ICs
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User Interface ICs
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power management IC
For country
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U.S
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Canada
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Mexico
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Rest of North America
Key market players
List of Companies Profiled in the Report:
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IBM Corporation
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NVIDIA Corporation
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Intel Corporation
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Samsung Electronics Co., Ltd. (Samsung Group)
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QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
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Spectra7 Microsystems Inc.
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MediaTek, Inc.
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Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
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Advanced Micro Devices, Inc.
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Imagination Technologies Limited
Key Topics Covered:
Chapter 1. Market scope and methodology
Chapter 2. Market Overview
Chapter 3. Competitor Analysis – Global
Chapter 4 North America AR/VR Chips Market by Device Type
Chapter 5 North America AR/VR Chips Market by End User
Chapter 6 North America AR/VR Chip Market by Chip Type
Chapter 7. North America AR/VR Chips Market by Country
Chapter 8. Company Profiles
For more information on this report, please visit https://www.researchandmarkets.com/r/90uau1
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