Home Metaverse Metaverse in entertainment market 2026, rising consumer spending on virtual concert events, events and others to drive growth

Metaverse in entertainment market 2026, rising consumer spending on virtual concert events, events and others to drive growth

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Metaverse in entertainment market 2026, rising consumer spending on virtual concert events, events and others to drive growth

Source: finance.yahoo.com

NEW YORK, September 27, 2022 /PRNewswire/ — The Metaverse in the entertainment market The size is expected to increase by $28.92 billion during 2021-2026, at a CAGR of 8.55% over the forecast period, according to Technavio. The market is concentrated and the degree of concentration will accelerate during the forecast period. Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp. Tencent Holdings Ltd. and Tetavi Ltd. are some of the main market participants.

Technavio has announced its latest market research report titled Global Metaverse in Entertainment Market 2022-2026

Technavio has announced its latest market research report titled Global Metaverse in Entertainment Market 2022-2026

Rising consumer spending on virtual concerts, events and more, the rise of virtual reality gaming in…

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