Source: news.google.com
Metaverse in the entertainment market
According to the report, the global metaverse in the entertainment industry is estimated to generate $13.8 billion in 2021 and $221.7 billion by 2031, with a CAGR of 32.3% from 2022 to 2031. The report offers a detailed analysis of changing market trends, major segments, key investment pockets, value chain, regional landscape, and competitive landscape.
Increased consumer spending on virtual concerts, events, and more, technological innovations that enhance audience engagement and support franchise development, and the metaverse’s ability to satisfy users’ desire to connect with a community drives the growth of the global metaverse in entertainment. market. However, privacy and security concerns over the…
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