Source: blockchain.news
In recent days, there has been a significant increase in the daily sales volume of non-fungible token (NFT) cards belonging to former US President Donald Trump.
According to market analysis aggregator Cryptoslam, sales volumes on January 18 and 19 saw increases of 800% and 600% respectively compared to sales volumes on January 17.
Following reports that the former president was looking to rejoin Facebook and Twitter ahead of the 2024 presidential election campaign, some experts believe the reignited interest could be due to his imminent return to social media. This speculation arises after it was reported that the former president was seeking to rejoin these networks.
On December 15, a collection of 45,000 trading cards with the same theme was released, with the price of each card originally set at $99 USD.
Customers who purchased the collection were instantly entered into a drawing with “thousands of prizes,” some of which included individual meals, zoom calls, and golf games with the past president.
They sold very fast and achieved daily sales volumes of over $3.5 million, but after that their sales volume plunged to a baseline of around $26,000 by the end of 2022.
Yuga Labs, the company that created Bored Ape Yacht Club (BAYC), has blocked secondary trading of its non-fungible “Sewer Pass” tokens on marketplaces that do not provide full support for creator royalties.
It is possible to mint the Sewer Pass, which serves as an admission pass to your new game Dookey Dash, which is not skill based, but only for those who are members of the Bored Ape Yacht Club or Mutant Ape. yacht club.
According to statistics provided by NFT Price Floor, The Sewer Pass has seen a large number of transactions on secondary markets, with a minimum price of 1.81 ETH (equivalent to $2,809) and sales volumes of 15,627 ETH (equivalent to $24,267). .411). ).
Secondary sales of the collection have already generated over $1.2 million in revenue for Yuga Labs, which is based on a 5% creator royalty charge for the collection.
According to the announcement, “Neopets Metaverse” will be a virtual pet game based on the original, allowing users to “grow, care for, customize, and battle with their Neopets” on the blockchain. The game will be based on the original “Neopets”.
Neopets was established in 1999, and its parent company has high hopes that its newest product, Neopets Metaverse, will reintroduce “the magic of Neopets in a wonderfully fresh light for players of yesteryear, as well as recruit and foster a new generation of Neopets.” “. .”
The news has been met with a lackluster reaction from the community, with some members speculating that the community’s previous attempt to create a Neopets metaverse was unsuccessful.
Researchers at the National University of Singapore (NUS) have developed a pair of haptic gloves that they hope will allow users to experience the sensation of touch in the metaverse.
The HaptGlove is a lightweight, non-binding glove that will allow users of the metaverse to interact with virtual items in a much more realistic manner by imparting a sense of touch and grip. The innovation was developed by HaptLabs.
When users put on the HaptGlove, they can feel when their virtual avatar’s hand touches something, as well as tell how hard the object is and what shape it is. This is possible because HaptGlove constrains the user’s finger positions, allowing users to feel when their virtual avatar’s hand touches something.
According to NUS, the HaptGlove will also prove valuable in other fields, such as education and medicine, as it will allow surgeons to practice their procedures in a “hyper-realistic environment” and give students the opportunity to gain practical knowledge through their hands. . -in practice.
Although the idea of haptic gloves is not new, as for example Meta is now working on its own version of them, NUS says that theirs is capable of providing users with a much more realistic tactile sensation compared to other haptic gloves. which are already on the market.
Those who work on metaverse games have suggested that because VR is such an immature technology, it is difficult to incorporate into metaverse products. As a result, games like The Sandbox and Decentraland have yet to fully incorporate VR clients into their gameplay.
Rarible, a marketplace for NFTs, made the announcement on January 18 that it would be expanding its marketplace builder to accommodate Polygon-based NFT collections.
Cryptocurrency exchange Binance made an announcement on Jan. 19 that it would tighten its rules for NFT listings. As part of the new regulations, the exchange will require sellers to complete Know Your Customer (KYC) verification and have at least two followers before they can list their NFTs on the platform.
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