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Consumer demand for more realistic and practical rise and transformation of the AR/VR industry

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Consumer demand for more realistic and practical rise and transformation of the AR/VR industry

Source: news.google.com

DUBLIN, December 29, 2022 /PRNewswire/ — The report “Growth Opportunities in Material Technologies for AR/VR Devices” has been added to researchandmarkets.com offering.

This study identifies and analyzes research initiatives focused on the development of innovative material technologies that are driving growth opportunities for current and future AR/VR devices.

The main focus is to find new material technologies that can address the limitations associated with AR/VR devices so that they become mainstream across different industries. The findings and growth opportunities represented in this research will help fuel economic growth and the technological revolution in materials science in AR/VR devices.

The rapid development of digitization and technological achievements pushed augmented reality (AR) and virtual reality (VR) beyond the experimental stage. In recent years, the field of AR/VR technology has seen exponential growth due to its ability to bridge the gap between the physical and digital worlds. However, the technology faces significant challenges that have limited its adoption on a commercial scale.

The publisher has identified five classes of materials that technology developers are continually working on to improve their capabilities: polymers, composites, nanomaterials, ceramics, and others (ie, metals, alloys, and fluids).

Although most of these material classes are well known for making AR/VR headsets and have a Technology Readiness Level (TRL) of 9, improvements are still a constant need.

Key points discussed in this research

  • What material advances are needed for the large-scale adoption of AR/VR technologies?
  • What are the existing and emerging materials needed to develop advanced AR/VR devices?
  • How is the comparative picture composed between different materials for AR/VR devices?
  • What are the activities of stakeholders in materials for AR/VR devices?
  • What are the growth opportunities for AR/VR technology developers?

Key topics covered:

1. Strategic imperatives

  • Why is it increasingly difficult to grow? The strategic imperative
  • The strategic imperative
  • The impact of the top 3 strategic imperatives on materials for augmented reality (AR)/virtual reality (VR) devices
  • Growth opportunities fuel the growth pipeline engine
  • research methodology

2. Analysis of growth opportunities

  • AR and VR Devices: Global Scenario and Application Perspective
  • Application landscape for AR and VR devices
  • Material advances needed for large-scale adoption of AR/VR technologies
  • Consumer demand for more realistic and practical rise and transformation of the AR/VR industry
  • Feedback modalities and haptic technology
  • Current and emerging haptic technologies in AR/VR devices
  • Analysis of scope, segmentation and questions that the study will answer
  • growth controllers
  • growth restrictions

3. Technology Analysis

  • Performance indicators in AR/VR
  • The preference for electroactive polymers over conventional polymers
  • The manufacturing process and adoption of composites in AR/VR
  • The impact of the high sensitivity of nanomaterials
  • Ceramic Elastic Deformation and its Adoption in AR/VR
  • Current and future use of other materials in AR/VR devices
  • Benchmarking of various classes of materials in AR/VR devices

4. Innovation Indicators

  • Investment for technology developers and venture capital driving growth in materials development
  • Technology developers focused on partnerships and collaborations to design new material technology for AR/VR
  • US-Led Patent Filing for Material Technologies in AR/VR Devices from 2018 to 2022
  • AR/VR Device Material Patent Filing Activity

5. Universe of growth opportunities

  • Growth Opportunity 1: Soft Materials to Enhance AR/VR Capabilities
  • Growth opportunity 2: New manufacturing processes to facilitate the scaling of AR/VR components
  • Growth opportunity 3: Haptic technologies to increase the application potential of AR/VR devices

6. Appendix

For more information on this report, please visit https://www.researchandmarkets.com/r/uvven6

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SOURCE Research and Markets

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