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DUBLIN–(COMMERCIAL WIRE)–“Europe AR/VR Chip Market Size, Share & Industry Trends Analysis Report by Device Type, End-user, Chip Type, Country and Growth Forecast, 2022-2028” report added to researchandmarkets.com offering.
The European AR/VR chips market would witness a market growth of 25.1% CAGR during the forecast period (2022-2028).
The collection and sharing of tacit information is another area where augmented reality holds great promise. Most of the time, real-time semantic contexts with environmental factors are used for augmentation techniques. In a live video broadcast of a sports game, immersive perceptual information is occasionally merged with supplemental information such as scores.
This combines the advantages of head-up displays and augmented reality technology. A CPU, display, sensors, and input devices are examples of augmented reality hardware. Often involving cameras and microelectromechanical system sensors such as an accelerometer, GPS, and solid-state compass, these components are included in contemporary mobile computing devices such as smartphones and tablets, making them excellent AR platforms.
Reflective technology and diffractive waveguides are the two technologies used in augmented reality. Simulation-based virtual reality is a way of making virtual reality a reality. Driving simulators, for example, give the driver the appearance that they are driving a real car by anticipating vehicle movement due to user input and by providing the driver with the appropriate visual, motion, and auditory cues.
Due to the rapid growth of the esports business in numerous countries, more people in this region are considering esports as a professional vocation. Many institutions and schools also offer specific educational programs and scholarships for top esports players and athletes. The esports sector has grown significantly due in large part to Europe. Not surprisingly, Europe spawned some of the first groups to highlight esports, especially in the West.
Scope of the study
Market segments covered in the report:
By device type
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head mounted display
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Gesture tracking device
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projector and screen wall
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head screen
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Portable device
By end user
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Gaming
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entertainment and media
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Aerospace
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Health care
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Others
By chip type
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Processor ICs
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User Interface ICs
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power management IC
For country
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Germany
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United Kingdom
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France
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Russia
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Spain
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Italy
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rest of europe
Key Market Players
List of Companies Profiled in the Report:
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IBM Corporation
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NVIDIA Corporation
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intel corporation
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Samsung Electronics Co., Ltd. (Samsung Group)
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QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
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Spectra7 Microsystems Inc.
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MediaTek, Inc.
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Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
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Advanced Microdevices, Inc.
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Imagination Technologies Limited
Key topics covered:
Chapter 1. Market Scope and Methodology
Chapter 2. Market Overview
Chapter 3. Competitor Analysis – Global
Chapter 4 Europe AR/VR Chips Market by Device Type
Chapter 5 European AR/VR Chip Market by End User
Chapter 6 Europe AR/VR Chip Market by Chip Type
Chapter 7. European AR/VR Chip Market by Country
Chapter 8. Company profiles
For more information on this report, please visit https://www.researchandmarkets.com/r/ev649a
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