Source: news.google.com
While technologies like artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) are relatively new buzzwords to many people, they are old to Richard Boyd, a longtime developer and entrepreneur who has dabbled in in these areas for three decades.
Boyd has seen the growth and growing pains of these technologies, and is convinced that while these areas have the potential to do a lot of good, they must be managed in a way that keeps people at the center of the equation rather than of some data. algorithm. Boyd discussed these issues in a recent interview with design news.
Boyd is CEO of Ultisim, a company comprised of experts in AI, gaming and simulation technologies that seeks to help clients adapt these cutting-edge technologies to their businesses. Boyd’s company creates advanced, interactive 3D models of hardware, manufacturing process simulations, data visualizations, and narrated sales and marketing promotions.
For Boyd, much of his experience stemmed from experience at Lockheed Martin, where he helped design headsets for the F-35 stealth fighter. Through that and other experience in simulation technologies, Boyd discovered that designing headsets and simulation technology that are comfortable for humans is a daunting task.
“Humans haven’t had an upgrade in years, and many will never feel comfortable putting on a headset.” Boyd also noted that many current headsets for applications like gaming aren’t designed for multiple days of heavy, constant use.
Virtual reality is one area where Boyd says it needs to be put to good use. “We have a lot of experience creating virtual environments, and just having a social gathering or conference call is not a good enough reason to hold a meeting in the metaverse. Not everyone wants to socialize with avatars in a 3D world.”
Have a plan
In AI, as well as AR/VR, many companies are trying to adapt the technology to their business, but are being hampered by fundamental problems in their existing systems, where old legacy systems often co-exist and don’t work. communicate with each other.
“We advise people to design for the future. We need to capture and preserve data, and keep track of how you work and interact with systems.”
Boyd acknowledges that this is easier said than done. He recalled the resistance to implementing CAD design several decades ago and, in one case, asked for 3D CAD files, but instead only got final drawings based on those files.
“There is so much redundancy and problems with the data formats and models,” he said. “This creates huge hurdles with AR/VR and game development.”
Beyond the inconsistent data, Boyd said the key issue now in AI and metaverse applications is ethics and accountability. “Full transparency and traceability of the data set is needed as AI becomes more powerful.” He added that generative AI, which uses machine learning algorithms to create new content, holds promise if ML algorithms are applied correctly.
Spencer Chin is a senior editor at Design News, covering electronics. He has many years of experience covering developments in components, semiconductors, subsystems, power and other facets of electronics from a business/supply chain and technology perspective. He can be contacted at [email protected]
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