Source: news.google.com
Non-Fungible Tokens (NFTs) continue to be a dominant force within the Web3 space to increase innovation and adoption. As the space continues to move towards mainstream adoption, Web3 will reach new demographics, including youth.
Renowned entertainment company Disney, which is heavily geared toward children, has recently expanded to include crypto-savvy team members and has built partnerships with the Polygon blockchain network.
Such developments point to an imminent entry of large entertainment companies into the world of Web3. However, big questions arise if you are going to create Web3 content for minors, for example, how do you make an NFT kid-friendly? How does true ownership work when minors are involved?
Cointelegraph spoke with Jeremy Fisher, artist and founder of Lucky Ducky, an NFT collection for families, about creating Web3 content for kids and bringing them into the next generation of digital interactions.
While there have been cases of NFTs used and even created by children, like the 9-year-old girl who fell in love with cats and made a collection of NFTs for cats, Fisher believes that parents are still the ones who should consider which projects to support while their children are still young.
It’s “like supporting your favorite production studio in the early days,” he said.
“We believe that buying and trading should be handled by adults. Once the collection is created and financed, there are many products that can be derived from the concept.
Fisher said that the characters in Lucky Ducky NFT are all from a new family animation series that is also in development. He said that for kids, popular kids’ shows are great ways to introduce Web3 concepts and “highlight existing IP and NFTs.”
Related: NFTs are the key to turning passive fandom into an active community
However, with the Web3 space still in its “Wild West” phase, Fisher said NFTs and many Web3 activities directed at minors still need to be largely supervised by parents.
“It is recommended that parents have control of everything that children interact with Web3.”
As the technology becomes more ubiquitous, he anticipates that Web3’s tools and features will “run in the background of games and collectibles to facilitate trading,” with built-in protections and parental controls.
However, because NFTs are great tools for general mass adoption and for teaching newcomers about space, the same is true for younger generations.
“NFTs are a really great tool for teaching about investing, like a simulated stock trading game that teaches how the stock market works.”
Fisher harkened back to the days of receiving a savings bond from parents or family members.
“We could see the same use case where adults set up a wallet for the kid with some NFTs to hold and then give it to them when they’re older and see how some of their favorite projects have built up value.”
These digital assets would not only inform young users how to interact with digital reality, but the education of NFTs can also be endless. Bitcoin-themed games and educational tools, including bedtime stories, already exist for children to educate them about using the cryptocurrency.
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